Creation of a customised character recognition application

Detta är en Magister-uppsats från Institutionen för lingvistik och filologi

Sammanfattning: This master’s thesis describes the work in creating a customised optical character recognition (OCR) application; intended for use in digitisation of theses submitted to the Uppsala University in the 18th and 19th centuries. For this purpose, an open source software called Gamera has been used for recognition and classification of the characters in the documents. The software provides specific algorithms for analysis of heritage documents and is designed to be used as a tool for creating domain-specific (i.e. customised) recognition applications. By using the Gamera classifier training interface, classifier data was created which reflects the characters in the particular theses. The data can then be used in automatic recognition of ‘new’ characters, by loading it into one of Gamera’s classifiers. The output of Gamera are sets of classified glyphs (i.e. small images of characters), stored in an XML-based format. However, as OCR typically involves translation of images of text into a machine-readable format, a complementary OCR-module was needed. For this purpose, an external Gamera module for page segmentation was modified and used. In addition, a script for control of the OCR-process was created, which initiates the page segmentation on Gamera classified glyphs. The result is written to text files. Finally, in a test for recognition accuracy, one of the theses was used for creation of training data and for test of data. The result from the test show an average accuracy rate of 82% and that there is a need for a better pre-processing module which removes more noise from the images, as well as recognises different character sizes in the images before they are run by the OCR-process.

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