Sökning: "F2P"

Hittade 4 uppsatser innehållade ordet F2P.

  1. 1. Spelutvecklares syn på free to play modellen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Emil Körnung; Mikael Gustavsen; [2023]
    Nyckelord :Free to play; inkomstmodeller; battle pass; loot boxes; spelutveckling;

    Sammanfattning : In free-to-play (F2P) games, development has rapidly progressed in recent years with the introduction of numerous new games as well as new revenue models. In 2014, a survey was conducted to understand how game developers themselves viewed the genre and its revenue models, but since then, there have been changes in the F2P model and the gaming industry. LÄS MER

  2. 2. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sophia Al-Nawasreh; Alex Andersson; [2022]
    Nyckelord :gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Sammanfattning : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. LÄS MER

  3. 3. How do people evaluate virtual goods in social media? The case of Dota 2

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Denis Bulygin; [2019]
    Nyckelord :virtual-goods; virtual-consumption; online games; purchase; evaluation;

    Sammanfattning : Virtual purchases are the main source of revenue for developers of F2P games being a market with expected 17.4 billions of dollars volume in 2019. Despite the broad scope of research of virtual purchases, it is still unclear how the player evaluate non-functional goods. LÄS MER

  4. 4. How to increase revenue in Free-to-Play mobile games

    Kandidat-uppsats, KTH/Industriell Management

    Författare :Aleksandr Skobeltcyn; XIN SHEN; [2018]
    Nyckelord :Mobile games; In-app purchase intention; free-to-play; pay-to-play; purchase behavior; game apps; business model; revenue models; business model innovation; business sustainability;

    Sammanfattning : The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. However, the fact that less than 5% of players are paying is still a big problem for developers. LÄS MER