Sökning: "Computer graphics"

Visar resultat 11 - 15 av 287 uppsatser innehållade orden Computer graphics.

  1. 11. Text-Driven Fashion Image Manipulation with GANs : A case study in full-body human image manipulation in fashion

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Reza Dadfar; [2023]
    Nyckelord :Multimodal fashion image editing; Generative adversarial network inversion; Text-driven image manipulation; TD-GEM; Multimodal modebildredigering; Generativa adverserial Nätverk inversion; Text-driven bildmanipulation; TD-GEM;

    Sammanfattning : Language-based fashion image editing has promising applications in design, sustainability, and art. However, it is considered a challenging problem in computer vision and graphics. The diversity of human poses and the complexity of clothing shapes and textures make the editing problem difficult. LÄS MER

  2. 12. A Performance Comparison of Path Tracing on FPGA and GPU

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anton Lilja; Markus Videfors; [2023]
    Nyckelord :;

    Sammanfattning : Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in recent years they have also reached the field of real time computer graphics. Although their performance has seen great improvement, they are still very computationally costly to perform, both in terms of time and power. LÄS MER

  3. 13. Procedural Natural Texture Generation on a Global Scale

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Anna Pohl Lundgren; [2023]
    Nyckelord :computer graphics; procedural generation; procedural textures; gpu; image processing; satellite imagery; real time; real-time; shadow detection;

    Sammanfattning : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. LÄS MER

  4. 14. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Simon Andreasson; Linus Östergaard; [2023]
    Nyckelord :Real-time simulation; DEM; GPU; Games; Computer graphics; Realtidssimulering; DEM; GPU; Spel; Datorgrafik;

    Sammanfattning : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. LÄS MER

  5. 15. Performance Evaluation of (Spherical) Harmonics Virtual Lights for Real-time Global Illumination using Vulkan

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Simon Hultsborn; [2023]
    Nyckelord :Spherical harmonics; Global illumination; Computer graphics; Optimization;

    Sammanfattning : Background. Global illumination is not trivial to compute in real-time computer graphics. One approximate solution is to distribute virtual light sources from a primary light, to then apply direct light calculations to said virtual lights. This can effectively estimate two-bounce illumination. LÄS MER