Sökning: "Cross-platform"

Visar resultat 11 - 15 av 212 uppsatser innehållade ordet Cross-platform.

  1. 11. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Om Tejaswini Kokatam; Pavithra Reddy Pulimi; [2023]
    Nyckelord :Web application; Android application; Firebase; Unity; Test lab; Performance;

    Sammanfattning : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. LÄS MER

  2. 12. Swift vs React Native : A performance comparison for automatization of gamification using QR-codes

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Farzaneh Tajik; Josefin Lindström; [2023]
    Nyckelord :React Native; Swift; cross platform; iOS; automatization; gamification; Swift; React Native; plattformsoberoende; iOS; spelifiering; automatisering;

    Sammanfattning : In the world of mobile applications, there is no lack of frameworks and languages to use for development. One of the most used frameworks is React Native, which builds on React for web browsers. The React Native framework allows the developer to write the application in JavaScript, and run the application on iOS or Android devices. LÄS MER

  3. 13. A comparison study betweenmobile cross platform frameworks Flutter and React Native

    Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013)

    Författare :Pelle Grönlund; [2023]
    Nyckelord :;

    Sammanfattning : When developers today choose a cross platform framework as the base for their coding, theyhave a lot of different cross platform frameworks to choose from. To aid in this decisionresearchers have compared and tested the different frameworks against each other to look atdifferent aspects ranging from how much computing power the finished applications createdby the framework require from the devices they are running on to how easily accessible theframeworks are to install and use. LÄS MER

  4. 14. Comparing User Interface Design Implementation between Cross-Platform and Native Mobile Applications : FlutterFlow versus Jetpack Compose

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Adrian Jonsson Sjödin; Alexander Lundqvist; [2023]
    Nyckelord :Cross-Platform; Native; Mobile development; Low-code; Jetpack Compose; FlutterFlow; User interface; Cross-Platform; Native; Mobilutveckling; Low-code; Jetpack Compose; FlutterFlow; Användargränssnitt;

    Sammanfattning : Smartphones have become indispensable in modern life, largely due to the vast array of apps that aim to simplify and enrich our daily experiences. Given the vast number of apps available, it's crucial to have a unique and user-friendly UI to stand out from the crowd. LÄS MER

  5. 15. Evaluating .NET MAUI as a replacement for native Android mobile application development with focus on performance

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Lukas Palmqvist; [2023]
    Nyckelord :NET MAUI; cross-platform; Android; performance;

    Sammanfattning : Background: These days when developing applications for mobile platforms, therehave been two main branches to pick between as a developer. The first option– denoted native development – targets only one specific mobile operating system(OS). The other is cross-platform development which can target multiple platformssimultaneously. LÄS MER