Sökning: "think-aloud-method"

Visar resultat 1 - 5 av 32 uppsatser innehållade ordet think-aloud-method.

  1. 1. Semiotiska modaliteter i engelskundervisning : en analys av lärare och läromedel

    Uppsats för yrkesexamina på avancerad nivå, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Isak Hagestad; [2024]
    Nyckelord :Social semiotik; multimodalitet; läromedel; undervisning; kvalitativ undersökning; think-aloud-method; läromedelsanalys;

    Sammanfattning : The following study aims to examine how multimodal texts are used in English as a foreign language education in a Swedish school. It explores both how multimodal texts occur in learning materials as well as how teachers could use these learning materials when teaching their pupils. LÄS MER

  2. 2. A study on how a dashboard for energy data visualisations can be designed to be usable and inspire pro-environmental behaviour in an industry setting

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Sofie Drugge Eneroth; Alice Elkjaer; [2023]
    Nyckelord :Usability; learnability; subjective satisfaction; behavioural change; energy data visualisations; HCD; eco-feedback; personas; prototyping;

    Sammanfattning : An essential part of combating climate change is to reduce energy consumption. As the industrial sector was accountable for approximately a third of the total global carbon dioxide equivalents in 2019, it is crucial for industries to manage their energy usage. LÄS MER

  3. 3. Designing a VR user experience test regarding the Vergence-Accommodation Conflict : An investigation surrounding the relations to Depth Perception

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Emil Estemyr; Alexander Ekhagen; [2023]
    Nyckelord :Virtual Reality; Vergence-Accommodation Conflict; Depth Cues; User test; Zone of Comfort; Virtuell verklighet; Vergence-Accommodation Conflict; Ledtrådar för djup Depth Cues ; Användartester; Zone of Comfort;

    Sammanfattning : This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amount of depth cues can affect a user's perception of this conflict in VR. LÄS MER

  4. 4. Tillgänglighet i mobilenheter för äldre personer på webbplatser inom den offentliga sektorn

    Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Malin Andersson; Ebba Skoglar; [2023]
    Nyckelord :Tillgänglighet; informationsarkitektur; svårigheter; äldre personer; mobilenhet; offentliga sektorn;

    Sammanfattning : As the number of older people using the Internet continues to grow, their specific accessibility requirements while using digital technology often go unaddressed. This qualitative study aimed to investigate potential obstacles regarding the accessibility of two Swedish public sector websites for older adults when they are visited on a smartphone, and how they relate to the guidelines in WCAG 2. LÄS MER

  5. 5. Usability testing of an online questionnaire application for children

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Mesam Hosein; Duy Nguyen; [2023]
    Nyckelord :Usability; usability testing; interviewing children; online questionnaire tool; avatar; scripted think-aloud;

    Sammanfattning : This paper presents the reasoning behind and the results from usability testing of the user- and administrative side of FIPIC (Flexible Interactive Platform for Interviews with Children), a digital questionnaire tool for children. The user side was tested with 24 elementary school children between grades 1-6. LÄS MER