Rainbow Galaxy Adventure A gamified socio-emotional learning experience

Detta är en Master-uppsats från Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

Sammanfattning: Aim: The aim of the thesis is to describe and analyze how a gamified socio-emotional learning intervention influenced the perceptions of socio-emotional concepts and competencies for the participants. Framework: The research adopts a conceptual framework of collaborative learning. The framework encompasses CASEL’s SEL framework and gamified learning experiences. Through this collaborative learning framework socio-emotional learning processes are supported. Method: A methodology of intervention research with a pretest and posttest design was utilized for this study. The intervention collected quantitative data from pretests and posttests, and qualitative data from interviews and observations. The data were analyzed through descriptive statistics and thematic analysis. Results: In descriptive statistics, the socio-emotional concept of respect was significantly influenced. Thematic findings indicate that self-awareness, self-management, social awareness, and responsible decision-making are among the socio-emotional competencies that were promoted

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