Sökning: "Casper Renman"

Hittade 2 uppsatser innehållade orden Casper Renman.

  1. 1. Creating Human-like AI Movement in Games Using Imitation Learning

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Casper Renman; [2017]
    Nyckelord :imitation learning; games; ai; artificial intelligence; human; human-like; unpredictable ai; copy synthesis; performance; unity;

    Sammanfattning : The way characters move and behave in computer and video games are important factors in their believability, which has an impact on the player’s experience. This project explores Imitation Learning using limited amounts of data as an approach to creating human-like AI behaviour in games, and through a user study investigates what factors determine if a character is human-like, when observed through the characters first-person perspective. LÄS MER

  2. 2. A comparative analysis of a Tabu Search and a Genetic Algorithm for solving a University Course Timetabling Problem

    Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Casper Renman; Hampus Fristedt; [2015]
    Nyckelord :;

    Sammanfattning : This work implements a Tabu search (TS) algorithm for solving an instance of the University Course Timetabling Problem (UCTP). The algorithm is com- pared to a Genetic algorithm (GA) implemented by Yamazaki and Pertoft (2014) that solves the same instance. LÄS MER