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  1. 1. Rainbow Galaxy Adventure A gamified socio-emotional learning experience

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Författare :Franchesca Toledo Spets; [2023-06-19]
    Nyckelord :socio-emotional learning; socio-emotional education; gamification; collaborative learning; primary education;

    Sammanfattning : Aim: The aim of the thesis is to describe and analyze how a gamified socio-emotional learning intervention influenced the perceptions of socio-emotional concepts and competencies for the participants. Framework: The research adopts a conceptual framework of collaborative learning. LÄS MER

  2. 2. OpenCourse: Gamification in Computer Science Education

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Gustaf Bodin; Elias Ekroth; Tobias Engblom; Filip Linde; Anwarr Shiervani; [2023-03-03]
    Nyckelord :Gamification; Education; Heuristic Evaluation; Desktop Application Development; Spelifiering; Utbildning; Heuristisk Utvärdering; Datorapplikationsutveckling;

    Sammanfattning : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. LÄS MER

  3. 3. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Angelica Caridad Hernandez Cerutti; [2023]
    Nyckelord :;

    Sammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER

  4. 4. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Marcel Borgsen; [2023]
    Nyckelord :Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Sammanfattning : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. LÄS MER

  5. 5. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Albin Qvist; Philip Johansson Subiabre; [2023]
    Nyckelord :Gamification; In-Vehicle Information Systems; IVIS; Regenerative braking; Simulator;

    Sammanfattning : The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. LÄS MER