Sökning: "Animation transfer"
Visar resultat 1 - 5 av 10 uppsatser innehållade orden Animation transfer.
1. Remembering how to walk - Using Active Dendrite Networks to Drive Physical Animations
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för fysikSammanfattning : Creating embodied agents capable of performing a wide range of tasks in different types of environments has been a longstanding challenge in deep reinforcement learning. A novel network architecture introduced in 2021 called the Active Dendrite Network [A. Iyer et al. LÄS MER
2. A study of transfer learning on data-driven motion synthesis frameworks
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). LÄS MER
3. Interactive Visualization of Air Traffic in OpenSpace
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. LÄS MER
4. Enabling Smartphones to act as IoT Edge Devices via the Browser-based ’WebUSB API’ : The future of the browser and the smartphone in home electronics IoT systems
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This degree project proposes a novel architecture for IoT systems, utilizing smartphones as edge devices and running the value-creating software such as preprocessing, anomaly detection, and deriving data-based insights in the web browser as opposed to natively on the device. Utilizing the smartphone as an edge device reduces cost of adoption for IoT technologies since less hardware has to be included in the system compared to bundling a device for processing with the system. LÄS MER
5. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. LÄS MER