Sökning: "Mobile Cloud Games"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden Mobile Cloud Games.

  1. 1. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  2. 2. Effects of Network Degradation On Energy Consumption of Mobile Cloud Gaming

    Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Ashmita Thapa; [2022]
    Nyckelord :subjective test; test-beds; mobile cloud gaming; Quality of Experience QoE ; energy consumption; network degradation; Green-House Gases GHG emissions; mobile gaming vs online gaming; cellular network; packet loss; delay; jitter;

    Sammanfattning : Cloud gaming over mobile networks enables players to play high-resource consuming games on low-end devices with various intrinsic restrictions such as limited battery lifetime and computational capacity. For mobile cloud gaming(MCG), the remaining battery level on the device is one of the critical factors that affect the sensitivity of user satisfaction. LÄS MER

  3. 3. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER

  4. 4. Upplevelsekvalitet för molnbaserade speltjänster : En nulägesbild av upplevd kvalitet för molnbaserade speltjänster på mobila enheter

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Jonas Örnfelt; Daniel Arnesson; [2021]
    Nyckelord :Quality of Experience; QoE; Cloud Gaming; Cloud Gaming services; Mobile gaming; Upplevelsekvalitet; QoE; Molnbaserat spelande; Molnbaserade speltjänster; Mobilspel;

    Sammanfattning : Molnbaserat spelande är spelande som sker över nätverket. Spelet streamas från servrar till användarens enhet. Detta ger möjligheten att spela på enheter som inte skulle vara tillräckligt kraftfulla för att spela vissa spel på annat sätt. Mobiltelefonen är den nuvarande primära enheten för spel och fortsätter att öka i popularitet. LÄS MER

  5. 5. On the Quality of Service of mobile cloud gaming using GamingAnywhere

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för kommunikationssystem

    Författare :Veera Venkata Santosh Surya Ganesh Grandhi; [2016]
    Nyckelord :Cloud Gaming; Mobile; Performance Evaluation; Quality Of Service QoS ;

    Sammanfattning : In the recent years, the mobile gaming has been tremendously increased because of its enormous entertainment features. Mobile cloud gaming is a promising technology that overcomes the implicit restrictions such as computational capacity and limited battery life. LÄS MER