Sökning: "Virtual Reality Gränssnitt"

Visar resultat 1 - 5 av 28 uppsatser innehållade orden Virtual Reality Gränssnitt.

  1. 1. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gabriel Rosenberg; [2023]
    Nyckelord :Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER

  2. 2. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Robin Dahlkvist; [2023]
    Nyckelord :Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Sammanfattning : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). LÄS MER

  3. 3. Virtuell driftsättning av robotar med VR-teknik

    M1-uppsats, Högskolan i Gävle/Avdelningen för elektroteknik, matematik och naturvetenskap

    Författare :Simon Qvintmark Marcotti; [2022]
    Nyckelord :;

    Sammanfattning : Detta examensarbete kommer att studera hur en virtuell driftsättning skulle skapas till Gävle högskolans Kuka robotar, var två stuider utförs. Den första studien skapar olika simuleringar med industriprocesser genom att använda Offline programmerings (OLP) programmen KukaSim 4.0 och Visual Components Premium 4.4. LÄS MER

  4. 4. Virtual Reality for Improved Situation Awareness for Electronic Surve illance Operators : Implementing and comparing a virtual reality interface and its interactions with a traditional 2D interface

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Hamilton; [2022]
    Nyckelord :virtual reality; situation awareness; user interface design; user study;

    Sammanfattning : Electronic surveillance operators are a vital part of electronic warfare. Included in their field of responsibility is the analysis of, the assessment of, and the actions on potential threats. A vital component of these is an operator’s situation awareness. It governs to what degree of confidence and accuracy these aspects can be determined. LÄS MER

  5. 5. Designing an Augmented Reality Based Navigation Interface for Large Indoor Spaces

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fanny Curtsson; [2021]
    Nyckelord :Augmented reality navigation; Indoor navigation; Iterative design; RITE method; System Usability Scale; HCI;  ;

    Sammanfattning : Navigating from one place to another is something we as humans do on an everyday basis, and modern technology has made it easier than ever by providing navigation tools in our mobile devices. In indoor spaces, augmented reality (AR) based navigation interfaces have shown a lot of potential, as it has been proven to increase efficiency and overall usability. LÄS MER