Sökning: "Simulator sickness"

Visar resultat 1 - 5 av 13 uppsatser innehållade orden Simulator sickness.

  1. 1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christian K. K. Lindberg; [2023]
    Nyckelord :cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER

  2. 2. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER

  3. 3. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Robin Dahlkvist; [2023]
    Nyckelord :Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Sammanfattning : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). LÄS MER

  4. 4. Effects of Menu Systems, Interaction Methods, and Posture on User Experience in Virtual Reality

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Jonathan Andersson; [2023]
    Nyckelord :User Experience; Virtual Reality; User Interface; Controls; Simulator Sickness;

    Sammanfattning : Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both commercial and industrial use. This has prompted large investments from large corporations, and some have even shifted their focus toward this new rising technology. LÄS MER

  5. 5. Developing a Virtual Reality Bicycle Simulator in Unity for Traffic Safety Research Integration

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Hampus Norén; [2022]
    Nyckelord :VR; Virtual reality; Bicycle simulator; Immersion; Presence; Cybersickness; Simulator sickness; VRSQ; SPES; Unity; Digital twin; Video analysis;

    Sammanfattning : This thesis focuses on the development and utilization of a virtual reality bicycle simulator for the purposes of traffic safety research. The bicycle simulator is developed using a virtual reality head mounted display (HMD) and commercially available hardware and software in the Unity framework. LÄS MER