Sökning: "3D computer graphics"
Visar resultat 11 - 15 av 93 uppsatser innehållade orden 3D computer graphics.
11. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena
Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humanioraSammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER
12. Off-road Driving with Deteriorated Road Conditions for Autonomous Driving Systems
Master-uppsats, Linköpings universitet/Institutionen för systemteknikSammanfattning : Recent studies on robustness of machine learning systems shows that today’s autonomous vehicles struggle with very basic visual disturbances such as rain or snow. There is also a lack of training data that includes off road scenes or scenes with different forms of deformation to the road surface. LÄS MER
13. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER
14. Evaluation of Error Metrics Used for Quality Assessment of Simplified Meshes
Master-uppsats, Linköpings universitet/Institutionen för systemteknikSammanfattning : Level of Detail (LOD) is an important area in game development and it is a term used to describe the complexity of 3D models. Complex 3D models that are rendered from a far distance can often be simplified, to minimise rendering costs. The visual appearance of a simplified model should be as close to the original model as possible. LÄS MER
15. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. LÄS MER