Sökning: "3D computer graphics"

Visar resultat 11 - 15 av 93 uppsatser innehållade orden 3D computer graphics.

  1. 11. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humaniora

    Författare :Andreas Mårtensson; [2022]
    Nyckelord :Game Transfer Phenomena; cyberpsychology; ludology; video games; Game Transfer Phenomena; cyberpsykologi; ludologi; tv-spel;

    Sammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER

  2. 12. Off-road Driving with Deteriorated Road Conditions for Autonomous Driving Systems

    Master-uppsats, Linköpings universitet/Institutionen för systemteknik

    Författare :Eric Ekström; [2022]
    Nyckelord :autonomous driving systems; computer graphics; synthetic training data; driving;

    Sammanfattning : Recent studies on robustness of machine learning systems shows that today’s autonomous vehicles struggle with very basic visual disturbances such as rain or snow. There is also a lack of training data that includes off road scenes or scenes with different forms of deformation to the road surface. LÄS MER

  3. 13. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Adam Bengtsson; [2022]
    Nyckelord :Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Sammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER

  4. 14. Evaluation of Error Metrics Used for Quality Assessment of Simplified Meshes

    Master-uppsats, Linköpings universitet/Institutionen för systemteknik

    Författare :Dennis Udd; [2022]
    Nyckelord :Level of Detail; Error Metric; Mesh Comparing; Mesh Simplification; 3D Optimisation; Computer Graphics; LOD;

    Sammanfattning : Level of Detail (LOD) is an important area in game development and it is a term used to describe the complexity of 3D models. Complex 3D models that are rendered from a far distance can often be simplified, to minimise rendering costs. The visual appearance of a simplified model should be as close to the original model as possible. LÄS MER

  5. 15. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adam Burman; [2022]
    Nyckelord :computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Sammanfattning : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. LÄS MER