Sökning: "3D computer graphics"

Visar resultat 16 - 20 av 93 uppsatser innehållade orden 3D computer graphics.

  1. 16. 3D Facial Modelling for Valence Estimation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ioannis Athanasiadis; [2022]
    Nyckelord :Computer Graphics; Machine Learning; Representation Disentanglement; Valence Estimation;

    Sammanfattning : We, as humans, purposely alter our facial expression to convey information during our daily interactions. However, our facial expressions can also unconsciously change based on external stimuli. LÄS MER

  2. 17. Targeted Improvement of a Deep Learning Object Detector Using Synthetic Training Data

    Master-uppsats, Lunds universitet/Matematisk statistik

    Författare :Katja Palmkvist; Olivia Mattsson; [2022]
    Nyckelord :Machine Learning; Deep Learning; Object Detection; Computer Vision; Synthetic Data; 3D-rendering; Technology and Engineering;

    Sammanfattning : When working with object detection, the quality and quantity of the training data is often a recurrent bottleneck. This thesis proposes a technique of incrementally improving an object detector using synthetically rendered data. LÄS MER

  3. 18. Hur kan Design Fiction användas för att skapa en visuellt informativ video om kolonier på Venus, för unga

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Johan Wallhede; Emma Franzén; [2022]
    Nyckelord :Venus; 3D; Rendering; Dome theater; VR; Venus; 3D; Rendering; Domteater; VR;

    Sammanfattning : Denna artikel handlar om hur Design fiction kan användas för att skapa en visuell informativ video till unga. Förutom det handlar denna artikel om den tekniska vägen till att få en 3D animation som både kan visas i en domteater, VR 360o bild och platt skärm. LÄS MER

  4. 19. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  5. 20. Real-time visualization of 3D atmospheric data using OpenSpace

    Kandidat-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Lundqvist; [2021]
    Nyckelord :computer graphics; visualization; OpenSpace; algorithm description;

    Sammanfattning : Visualization is an important tool for presenting data to humans in an easy-to-understand manner. With new radar technology in development that can gather 3D atmosphere data, it opens up new possibilities for using 3D visualization tools to visualize the data, e.g, OpenSpace. LÄS MER