Sökning: "Design Methodology"

Visar resultat 16 - 20 av 2661 uppsatser innehållade orden Design Methodology.

  1. 16. “If you think that you will continue to be a cisgender company and all that stuff, you’re mistaken” Exploring the Impact of Employment Discrimination on Individuals with Trans-life Experiences: A Case Study of the GAAT Foundation in Colombia

    Kandidat-uppsats, Göteborgs universitet/Institutionen för globala studier

    Författare :Luis Leandro Ortega; [2023-10-26]
    Nyckelord :Capabilities; Colombia; Freedom; Intersectionality; Structural oppression;

    Sammanfattning : This study examines the employment discrimination faced by individuals with trans-life experiences in Colombia. It explores the structural factors that contribute to their marginalization and aims to understand the impact of employment discrimination on their well-being and agency. LÄS MER

  2. 17. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  3. 18. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Tran Thanh Phong Trang; [2023-10-23]
    Nyckelord :Citizen Science; Chatbot; Learning engagement;

    Sammanfattning : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. LÄS MER

  4. 19. Catching waves for sustainability? Investigating action oriented ESD for young surfers

    Master-uppsats, Göteborgs universitet/Institutionen för didaktik och pedagogisk profession

    Författare :Daja Malin Salge; [2023-10-12]
    Nyckelord :Surfing; Action Competence in Sustainability Education; Pro-Environmental Action; Participatory Action Research;

    Sammanfattning : Aim: As the surf lifestyle and industry are touching environmental, social and economic sustainability issues, this research aims to investigate action oriented ESD in an institution that is offering surfing activities, to explore and improve educational pathways that contribute to the promotion of sustainable action among surfers. Theory: For reaching this aim, theoretical approaches regarding pro-environmental actions are considered, and thus the corresponding educational framework of Action Competence is embedded as a central theoretical component, to plan, implement and evaluate an ESD program. LÄS MER

  5. 20. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Iuliana Mihaela Badica; [2023-10-10]
    Nyckelord :Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Sammanfattning : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. LÄS MER