Sökning: "application rendering performance"
Visar resultat 1 - 5 av 67 uppsatser innehållade orden application rendering performance.
1. Comparing Android platform application rendering performance : Native development VS React Native
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Due to the growth of the mobile phone application market, which development method can efficiently develop high-performance applications has become a problem. This experimental study compares the rendering performance of applications developed through native development and React Native on the Android platform. LÄS MER
2. Server-Side Rendering in React: When Does It Become Beneficial to Your Web Program?
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : In recent years the technology of web application development has improved a lot and JavaScript frameworks such as React and Angular have increased in popularity. These frameworks use client-side rendering and have led to the rendering method’s increase in popularity compared to its previous conqueror; server-side rendering. LÄS MER
3. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER
4. Phong Grass: A dynamic LOD approach to grass rendering
Kandidat-uppsats, Blekinge Tekniska Högskola/Fakulteten för datavetenskaperSammanfattning : Background: Recreating nature in a virtual environment comes with many aspects and challenges. Grass rendering is a part of this area, and both performance and visual results must be taken into consideration. A common optimization approach is through static level-of-detail (LOD), however, a certain visual loss comes with the use of this. LÄS MER
5. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. LÄS MER