Sökning: "computer modeling"
Visar resultat 1 - 5 av 287 uppsatser innehållade orden computer modeling.
1. The State of Live Facial Puppetry in Online Entertainment
Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER
2. Modelling Micropollutant Removal Through Ozonation in Wastewater
Master-uppsats, Lunds universitet/Kemiteknik (CI)Sammanfattning : Proper management of water resources is a key to climate change adaptation and resilience in modern societies. Adequate treatment of wastewater is essential for ensuring the sustainability of the water cycle and the health of the environment and the ecosystems that inhabit it. LÄS MER
3. Optimizing course scheduling
Kandidat-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : Many Computer Science courses at Umeå University run at 50%-pace and students take two courses simultaneously. Lectures are held in one of four time-slots: Mondays and Thursdays or Tuesdays and Fridays, morning or afternoon. This results in four scheduling categories and courses from different categories can be taken together. LÄS MER
4. Football Trajectory Modeling Using Masked Autoencoders : Using Masked Autoencoder for Anomaly Detection and Correction for Football Trajectories
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Football trajectory modeling is a powerful tool for predicting and evaluating the movement of a football and its dynamics. Masked autoencoders are scalable self-supervised learners used for representation learning of partially observable data. LÄS MER
5. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER