Sökning: "graphics"

Visar resultat 16 - 20 av 766 uppsatser innehållade ordet graphics.

  1. 16. Parallellisering i CUDA av LDPC-avkodningsalgoritmen MSA, för NVIDIA:s GPU:er

    M1-uppsats, Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)

    Författare :David Lindbom; Jonathan Pettersson; [2023]
    Nyckelord :LDPC; CUDA; MSA;

    Sammanfattning : Inom dagens samhälle är de flesta mobilenheter uppkopplade till en basstation. Mycket information förväntas kunna överföras från telefonen till basstationen utan några störningar för användaren. LÄS MER

  2. 17. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER

  3. 18. Establishing a Digital Framework for EdTech Learning for Primary Schools in the Rural Parts of the Guanajuato Region, Mexico : A Minor Field Study Based on Interaction Design Principles

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Katie Haidar; Sara Hailu; Samantha Johansson; [2023]
    Nyckelord :Minor Field Study; MFS; Interaction Design; Design Principles; Digital Education; Education Technology; EdTech; User Tests; Gamification; Mexico; Rural Primary Schools;

    Sammanfattning : This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to take into consideration when designing and creating applications for those. LÄS MER

  4. 19. Performance comparison of WebGPU and WebGL in the Godot game engine

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Emil Fransson; Jonatan Hermansson; [2023]
    Nyckelord :Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Sammanfattning : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. LÄS MER

  5. 20. Encouraging Recycling in Co-living : A Redesigning of Sorting Bins

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Eugene Chan; Avinash Kumar Karuppasamy; [2023]
    Nyckelord :Co-living; Student Household; Sustainable Behavior; Collective Responsibility; Individualistic Responsibility; User Experience; Nudging; Product Service System; Sorting Bins; Waste Management; Recycling; Sorting; Co-living; Studentbostad; Studentbostäder; Hållbart beteende; Kollektivt ansvar; Individualistiskt ansvar; Användarupplevelse; Puffning; Produktservicesystem; Sorteringskärl; Avfallshantering; Återvinning; Källsortering;

    Sammanfattning : There is an inefficiency of waste management in co-living spaces for students, emphasizing the importance of proper waste sorting. A multifaceted research methodology was initiated with a literature review to understand existing waste management solutions and how they work as a system, followed by attribute studies pivotal for co-living spaces. LÄS MER