Datorspelares informationsintag : Den yttre och inre informationens påverkan på spelupplevelsen

Detta är en Kandidat-uppsats från Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

Sammanfattning: Video games are common hobbies today, and as such they have been studied withinthe field of LIS. However, video gaming is a wide subject, and therefore there still exists areas that have not yet been properly researched. This bachelor thesis investigates the ways video game players experience the use of external and internal information and the effect it has on their gameplay experiences. The aim of this study is to determine players’ motivations behind searching for information in relation to gaming and the factors they consider when doing so. Metagaming, which is a commonly used term when it comes to describing what is popular and considered optimal within gaming communities, is explored within the thesis. The theoretical framework that is being adopted for this study and which is being used to interpret the empirical data is Information Practices, Cognitive Authority and McKenzie’s Information Practices model, with related terms. This study is qualitative in nature, and the method that is being used is semi-structured interviews. The results indicate that the kind of information sources and media types that are used by the players are varied. Furthermore the type of game that is being played has a significant impact on the ways in which the players view external and internal information seeking. Metagaming is shown to be a strong influence on how information is searched for in relation to online games. The impact of communally negotiated norms is clear and is clarified within the thesis.

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