Sökning: "Fluid simulation"

Visar resultat 6 - 10 av 378 uppsatser innehållade orden Fluid simulation.

  1. 6. Development of a microfluidic device to study simultaneous crystallization in the LIBs recycling process

    Master-uppsats, KTH/Kemiteknik

    Författare :Shefali Paresh Solanki; [2023]
    Nyckelord :Battery recycling; microfluidics; simultaneous crystallization; simulation; crystal technology; microfluidics experimental setup; Batteriåtervinning; mikrofluidik; simultan kristallisering; simulering; kristallteknologi; mikrofluidikexperimentuppställning;

    Sammanfattning : Återvinning av litiumjonbatterier (LIB) är avgörande på grund av kritiska råmaterialreserver och miljöhänsyn vid kassering. Hydrometallurgisk LIB-återvinning, en framstående industriell teknik, står inför kostnadseffektivitets- och komplexitetsutmaningar. LÄS MER

  2. 7. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Rasmus Andersson; Erica Tjernell; [2023]
    Nyckelord :Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER

  3. 8. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER

  4. 9. Multiscale & Multiphysics Modelling of Thrust Pad (Air) Bearings

    Master-uppsats, Luleå tekniska universitet/Institutionen för teknikvetenskap och matematik

    Författare :Nipon Roy; [2023]
    Nyckelord :Finite element modelling; Air bearing; Multiphysics simulations; Air lubrication; surface texture; Topology optimization;

    Sammanfattning : Without lubrication, machines are not imaginable to perform over a long period of time and complete their designated operations. With its omnipresent availability, the air is capable of functioning as a lubricant in long operations very efficiently. Moreover, thrust bearings support axial loads and transmit power at the same time under heavy loads. LÄS MER

  5. 10. Method Development & Analysis of Seals using FEM

    Master-uppsats, KTH/Maskinkonstruktion

    Författare :Lovisa Svanborg Östlin; [2023]
    Nyckelord :FEM; guidelines; hyperelastic materials; hyperelastic material models; method development; seals; FEM; riktlinjer; hyperelastiska material; hyperelastiska materialmodeller; metodutveckling; tätningar;

    Sammanfattning : Hyperelasticity is a significant property of rubber, taken advantage of in engineering applications. A common application is the use of seals to prevent fluid transfer (liquid or gas) between solid regions. Volvo CE is often depending on external supplier when developing seals. LÄS MER