Sökning: "Gacha"
Hittade 5 uppsatser innehållade ordet Gacha.
1. What aspect of Genshin Impact makes players spend money?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The monetization model Gacha has spread from its country-of-origin Japan and become a global phenomenon. Genshin Impact, a Chinese Gacha game, is currently one of the highest grossing mobile games in the world. Despite its high revenue, Genshin Impact is free to download and play, all purchases in game are voluntary. LÄS MER
2. What Aspects of Gacha Games Keep the Players Engaged?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Numerous papers examine the relationship between gacha mechanics and gambling, however, few enquire about what attracts players to gacha games. This is the focus of this thesis, asking players, from their perspective, what are the elements of gacha games that keep them engaged. LÄS MER
3. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. LÄS MER
4. How do players experience a gacha game depending on their perspective as a starting or a veteran player? : A case study of Genshin Impact
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The purpose of this thesis is to explore and examine how gameplay experiences differ in the gacha game Genshin Impact (miHoYo, 2020). In particular, there is a focus on the economic systems of the game along with the general play experience. LÄS MER
5. Thinking Outside the Lootbox : Balancing on the Scale of Gacha
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Lootboxes currently cause a frequent debate in the games industry where the discussion is often focused on the connection to gambling. In this thesis an addition to this debate is made by taking a closer look at Gacha design – a way to design games around monetization – through theory and player opinions. LÄS MER