Sökning: "Heads Up Display"
Visar resultat 11 - 15 av 16 uppsatser innehållade orden Heads Up Display.
11. Glanceability in Vehicle Head-Up Displays
Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)Sammanfattning : The purpose of this thesis is to explore glanceability in a vehicle Heads-Up Display,with a focus on what factors should be considered in order to design for glanceability.The project has been conducted in cooperation with Uniti and Jayway, with theintended outcome to increase the knowledge about how to design glanceable vehicleHeads-Up displays. LÄS MER
12. Measuring the Impact of Heads-Up Display on Player Experience in FPS Games.
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : In this study, we investigate the effect of Heads-Up Display on player experience and performance when playing the first person shooter games Battlefield 1 and Battlefield 4. Participants played a mission twice, once with Heads-Up Display and once without. After each session, the participant answered a PENS questionnaire. LÄS MER
13. Grafikens influens på spelarens val
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : I denna undersökningen har jag samlat metoder och redskap om hur datorgrafik kan användas för att influera en spelares val i spel. Metoderna jag använder kommer från andra undersökningar som jag sammanställer, experimenterar med genom att applicera dem på ett spel och sist så diskuterar jag samnbanden mellan dessa metoder och hur de kan användas. LÄS MER
14. 2D vs 3D in a touch-free hand gesture based interface : An exploration of how 2D and 3D visual aids affect a user’s ability to learn a new interface
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medieteknik (ME)Sammanfattning : 3D is a popular topic as an increasing amount of media and technology begin to support 3D interaction. With the rise of interest in 3D interaction, the question of why there is a demand and desire for 3D over 2D interaction becomes relevant. LÄS MER
15. Investigation of pattern recognition algorithms to determine depth and volume of water inside the sump of a pumping station
Kandidat-uppsats, KTH/Radio Systems Laboratory (RS Lab)Sammanfattning : Pattern recognition is now considered a fundamental building block in many fields. The ability to interact with a computer or vice versa is no longer limited by how fast the computer is, but rather what an application developer can think of. LÄS MER