Sökning: "Heads Up Display"

Visar resultat 11 - 15 av 16 uppsatser innehållade orden Heads Up Display.

  1. 11. Glanceability in Vehicle Head-Up Displays

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Jennifer Larsson; [2018]
    Nyckelord :HUD; Heads-up Display; Car; Glanceability; Virtual Reality; Augmented Reality;

    Sammanfattning : The purpose of this thesis is to explore glanceability in a vehicle Heads-Up Display,with a focus on what factors should be considered in order to design for glanceability.The project has been conducted in cooperation with Uniti and Jayway, with theintended outcome to increase the knowledge about how to design glanceable vehicleHeads-Up displays. LÄS MER

  2. 12. Measuring the Impact of Heads-Up Display on Player Experience in FPS Games.

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Max Hellqvist; Herman Härjeström; [2017]
    Nyckelord :Heads-Ups Display; Immersion; Player Experience; First Person Shooter; Heads-Ups Display; Immersion; Spelupplevelse; Förstapersonsskjutspel;

    Sammanfattning : In this study, we investigate the effect of Heads-Up Display on player experience and performance when playing the first person shooter games Battlefield 1 and Battlefield 4. Participants played a mission twice, once with Heads-Up Display and once without. After each session, the participant answered a PENS questionnaire. LÄS MER

  3. 13. Grafikens influens på spelarens val

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Philip Hedqvist; [2017]
    Nyckelord :Graphics; Influence; Affect; Methods; Game; Choice; Grafik; Influera; Påverka; Metoder; Spel; Val;

    Sammanfattning : I denna undersökningen har jag samlat metoder och redskap om hur datorgrafik kan användas för att influera en spelares val i spel. Metoderna jag använder kommer från andra undersökningar som jag sammanställer, experimenterar med genom att applicera dem på ett spel och sist så diskuterar jag samnbanden mellan dessa metoder och hur de kan användas. LÄS MER

  4. 14. 2D vs 3D in a touch-free hand gesture based interface : An exploration of how 2D and 3D visual aids affect a user’s ability to learn a new interface

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medieteknik (ME)

    Författare :Christopher Shields; [2014]
    Nyckelord :Gestures; 2D; 3D; Interfaces; Virtual Keyboards; Heads Up Display; HUD; Touch-Free;

    Sammanfattning : 3D is a popular topic as an increasing amount of media and technology begin to support 3D interaction.  With the rise of interest in 3D interaction, the question of why there is a demand and desire for 3D over 2D interaction becomes relevant. LÄS MER

  5. 15. Investigation of pattern recognition algorithms to determine depth and volume of water inside the sump of a pumping station

    Kandidat-uppsats, KTH/Radio Systems Laboratory (RS Lab)

    Författare :Magnus Stjern; Staffan Jansson Aldenfalk; [2014]
    Nyckelord :Pattern recognition; water level estimation; mönsterigenkänning; vattennivå uppskattning;

    Sammanfattning : Pattern recognition is now considered a fundamental building block in many fields.  The ability to interact with a computer or vice versa is no longer limited by how fast the computer is, but rather what an application developer can think of. LÄS MER