Sökning: "Quest 2"

Visar resultat 1 - 5 av 49 uppsatser innehållade orden Quest 2.

  1. 1. Framställningen av yoga i kristen press : En innehållsanalys av kristen respons på den nyandliga praktiken yoga i olika svenska kyrkotidningar åren 2011-2021 analyserad genom hot- och resursteorin samt yogafobi.

    Kandidat-uppsats, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Författare :Amina Džanić; [2024]
    Nyckelord :Yoga; Modern Yoga; New Age-practices; New Age-activities; threat resource; yogaphobia; media and religion; Christianity; Protestant Christian press.;

    Sammanfattning : This study aims to investigate Christian responses to New Age practices, specifically by examining how the New Age practice of yoga, is described in Swedish Christian press. The reasearch questions were the following two: 1) How is Yoga described in the Swedish Protestant Christian Press? 2) How is yoga presented in the Swedish Protestant Christian newspapers Kyrkans Tidning, Dagen, Sändaren and Världen idag based on Lundgren’s risk and resource theory? The method used was content analysis, both in qualitative and quantitative approaches and the material consisted of 379 articles from 4 different Christian newspapers. LÄS MER

  2. 2. 3D/VR - Data flow visualization

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Sudheer Sujay; [2024]
    Nyckelord :;

    Sammanfattning : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. LÄS MER

  3. 3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  4. 4. Mot staten processar man gärna - Om jämkning av det allmännas skadeståndsansvar vid felaktig myndighetsutövning

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Axel Fahlbeck; [2023]
    Nyckelord :Skadeståndsrätt; Myndighetsutövning; Jämkning; Medvållande; Law and Political Science;

    Sammanfattning : The purpose of this essay is to review the special liability for damages that is placed on the public sector according to SKL 3:2. Particularly in focus is to witch extent this liability can be reduced through the general adjustment clause in SKL 6:1. LÄS MER

  5. 5. Membrane-less porous walls electrolyzer for electrochemical ammonia synthesis

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Francesco Gelain; [2023]
    Nyckelord :electrochemical ammonia synthesis EAS ; nitrate reduction; green ammonia; energy storage; hydrogen carrier.; elektrokemisk ammoniaksyntes; nitratreduktion; ammoniak; grön ammoniak; energilagring; vätgasbärare.;

    Sammanfattning : n a world of unsustainable growth and increasingly catastrophic climate events, the quest for sustainability is open. Electrochemical ammonia synthesis (EAS) represents an eco-friendly means for green ammonia production. LÄS MER