Sökning: "game character"
Visar resultat 1 - 5 av 243 uppsatser innehållade orden game character.
1. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance
Master-uppsats, Lunds universitet/Institutionen för psykologiSammanfattning : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. LÄS MER
2. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER
3. Nytänkande design av karaktärsskapande i spelvärlden : Med fokus på minoritetsgruppen icke-binära
Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknikSammanfattning : Detta är en studie för examensarbete i Informationsdesign med inriktning Informativ Illustration. Syftet med examensarbetet är att undersöka hur minoriteten ickebinära spelkaraktärer representeras i dagens spelvärld, hur de kan illustreras med fokus på karaktärens narrativ, egenskaper och design. LÄS MER
4. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER
5. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. LÄS MER