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  1. 1. Behavior Trees Evolution by Means of Genetic Programming

    Master-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Milosz Mazur; [2015]
    Nyckelord :Genetic Programming; Behavior Trees; Cooperation;

    Sammanfattning : Behavior Trees are a method for AI programming that consists of a tree of hierarchical nodes controlling the flow of agent's decision making. They have proven, while being a pretty straightforward means to implement an AI, to be incredibly powerful way of obtaining autonomous agents, both due to a fact that the development can be iterable (one can start with implementing simple behavior and gradually improve the tree by adding and modifying nodes and branches) and allowing for, so to say, ``fallback tactics'', should the currently executed action fail. LÄS MER