Sökning: "Digital Tabletop Games"

Hittade 5 uppsatser innehållade orden Digital Tabletop Games.

  1. 1. Digitaliseringens Påverkan på Rollspelsupplevelsen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Duc Thang Nguyen; Gustav Jonsson; [2023]
    Nyckelord :Digitisation; Role-playing games; Playing experience; Socialisation; Immersion; VTT; Automatisation; Covid-19 pandemic; Digitalisering; Rollspel; Spelupplevelse; Socialisering; Inlevelse; VTT; Automatisering; Covid-19 pandemin;

    Sammanfattning : Hur populära rollspel är har ökat kraftigt under en tid då digitaliseringen av rollspel är mycket vanligare än någonsin tidigare. Fler spelare upplever rollspel på ett sätt de inte var originellt utvecklade för. LÄS MER

  2. 2. Converting a Tabletop Serious Game Into a Digital Version

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Joanna Gladh; [2023]
    Nyckelord :serious games; digital conversion; game development; unity;

    Sammanfattning : The digital age has launched numerous opportunities for game developers, yet the transition from traditionaltabletop games to digital platforms presents a unique set ofchallenges. This thesis delves into the intricacies of this transition. LÄS MER

  3. 3. Tabletop game player experience in the age of digitization : Social and material aspects of play

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Wilmer Tjernberg; [2021]
    Nyckelord :Tabletop games; materialism; consumption; rituals; games; non-digital games; COVID-19; dice;

    Sammanfattning : This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. LÄS MER

  4. 4. Physical vs Digital Tabletop Games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Andreas Larsson; Jonas Ekblad; [2020]
    Nyckelord :Tabletop; Board Games; User Experience; UX; Digital Tabletop Games; Game Analysis; GUESS; Game Design Analysis; Analysis;

    Sammanfattning : This paper shows the difference in User Experience between Physical and Digital tabletop games. The goal of the project is to get an understanding of how and why playing tabletop games differentiates depending on the platform. Seven tabletop games have been chosen from different genres with an official digital adaptation. LÄS MER

  5. 5. Digital Tools Supporting Boardgames - Dungeons and Drawings on the Microsoft Surface

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Johan Frölander; Ulf Hartelius; [2011-12-09]
    Nyckelord :;

    Sammanfattning : In this report we present Tisch, a computer-based system with a tangible interface to support tabletop gaming in general and tabletop role-playing games and small-scale wargaming in particular. Based on the ideas of tangible and tabletop interfaces from computer science Tisch was developed to explore how technology can support tabletop gaming activities without becoming a hindrance or removing the players‟ agency over the rules. LÄS MER