Sökning: "Employees creativity"
Visar resultat 1 - 5 av 199 uppsatser innehållade orden Employees creativity.
1. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.
Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER
2. Work hard, play hard : A qualitative study about how playful office design affects employees' well-being
Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013)Sammanfattning : The purpose of this thesis is to add to the understanding of how employees’ well-being isaffected by playful offices. The thesis is presenting theories and previous research, forinstance within the area of servicescape, office design, and employee well-being, and isanalyzing eventual connections to the empirical data collected. LÄS MER
3. Volvo Cars export av svensk föräldraledighetskultur : En fallstudie av Volvo Cars föräldraledighetspolicy ”Family Bond”
Kandidat-uppsats, Karlstads universitet/Institutionen för samhälls- och kulturvetenskap (from 2013)Sammanfattning : This thesis examined why an actor in the labor market, namely Volvo Cars, promotes parental leave. Previous research has shown that workplace-related factors are important for parents' use of parental leave. LÄS MER
4. Designing for All Gamers
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. LÄS MER
5. As startups go remote, what happens to creativity? A qualitative study on remote work's effect on creativity in startups
C-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledningSammanfattning : Since the COVID-19 pandemic, remote work policies have been increasingly adopted by start-up companies. As creativity is needed for startups to bring new ideas to the market, it is relevant to understand how remote work policies might affect creativity. LÄS MER