Sökning: "Lubna Snobar"

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  1. 1. Peer-to-Peer Competitive Gamification Approach to Increase Students’ Motivation.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Lubna Snobar; [2023]
    Nyckelord :E-learning; Gamification; P2P challenges; Survey; Motivation;

    Sammanfattning : Education is a main target that societies thrive to enhance. Though it requires hard discipline for some students. One can use methods of gamification to enhance the process of learning. We know that gamifying a process has a good impact on changing the behavior of the participant in this process. LÄS MER