Sökning: "Mobile game development"

Visar resultat 21 - 25 av 77 uppsatser innehållade orden Mobile game development.

  1. 21. Megalith Grave Escape : Using escape room game mechanics for cultural heritage sites

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kristofer Vaske; [2019]
    Nyckelord :location-based games; spatial games; cultural heritage; escape room games;

    Sammanfattning : This report documents the development of a concept and prototype for a mobile application with the purpose of making the megalith graves surrounding the town of Falköping more engaging and interactive for visitors. Because of the limitations of working with heritage sites that cannot be altered to support a gaming experience, the usage of escape room game mechanics is explored. LÄS MER

  2. 22. Implementation of an 8-bit Dynamic Fixed-Point Convolutional Neural Network for Human Sign Language Recognition on a Xilinx FPGA Board

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Ricardo Núñez-Prieto; [2019]
    Nyckelord :Artificial Intelligence; Computer Vision; Machine Learning; Convolutional Neural Networks; FPGA; Sign Language Recognition; Technology and Engineering;

    Sammanfattning : The goal of this thesis work is to implement a convolutional neural network on an FPGA device with the capability of recognising human sign language. The set of gestures that the neural network can identify has been taken from the Swedish sign language, and it consists of the signs used for representing the letters of the Swedish alphabet (a.k.a. LÄS MER

  3. 23. Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Emil Sundström; [2019]
    Nyckelord :Augmented Reality; AR; Usability; Playability; Testing; Evaluating; Game; Multiplayer;

    Sammanfattning : The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. LÄS MER

  4. 24. Realtidsmultiplayerspel på IoT-backend

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Joel Almqvist; Björn Detterfelt; Tim Håkansson; David Kjellström; Axel Löjdquist; Joel Oskarsson; Lieth Wahid; Alexander Wilkens; [2018]
    Nyckelord :iot; internet of things; game; mobile; web; javascript; react; cybercom; sensors; online; multiplayer; internet; mobil; spel; flera spelare;

    Sammanfattning : This report presents a project carried out for the company Cybercom by eight students from Linköping University. The aim of the project has been to develop a real-time multiplayer game using an existing system for communication between different devices. The game has been developed as a web app that contains multiple game modes. LÄS MER

  5. 25. Using SLAM-based technology to improve directional navigation in an Augmented Reality game

    Master-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Jonas Halvarsson; [2018]
    Nyckelord :;

    Sammanfattning : Augmented reality (AR) gaming, where the real world is overlaid with objects or information to create new gaming experiences, is one of the latest trending technologies. This is due to increases in development tools, mobile device availability and mobile device performance. LÄS MER