Sökning: "Mobile game development"

Visar resultat 6 - 10 av 77 uppsatser innehållade orden Mobile game development.

  1. 6. A virtual pet game to raise carbon literacy in China

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Chenhao Li; [2022]
    Nyckelord :Carbon literacy; Carbon emissions; Mobile game design; datauppsättningar; neurala nätverk; blickdetektering; texttaggning;

    Sammanfattning : After the Paris Agreement, the people of the world have a more clear understanding of the goals to combat climate change and reduce carbon emissions. Previous studies have shown that improving people's carbon literacy could play a role in achieving ambitious climate emission targets. LÄS MER

  2. 7. Designing UI for non-professional level creation regarding location-specific mobile games

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Petter Skogh; [2022]
    Nyckelord :user experience; maps; mobile; game; location-based; location-specific; wizard; map design; google maps; physical activity;

    Sammanfattning : The release of the location-based game Pokemon Go saw the creators breaking world records for most revenue grossed by a mobile game within its first month. With location-based games and services such as Pokemon Go becoming mainstream, new opportunities in the market have been opened. LÄS MER

  3. 8. Rehabilitering och tillgänglighet i mobila exergames

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Cecilia Lindskog; [2021]
    Nyckelord :cerebral pares; exergames; interaktionsdesign; mobilspel; tillgänglighet; Technology and Engineering;

    Sammanfattning : Mobila exergames, det vill säga mobilspel som uppmuntrar användaren till fysisk aktivitet, har ökat i popularitet de senaste åren i samband med spel som Pokémon GO och Harry Potter: Wizards Unite, men stora brister råder fortfarande när det gäller tillgänglighet för personer med funktionsnedsättning. I denna uppsats undersöks tillgängligheten i ett antal mobila exergames på marknaden för att utreda eventuella brister samt ge förslag på förbättringar. LÄS MER

  4. 9. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER

  5. 10. Examining Inertia in Cross-Border Cooperation among European Mobile P2P Payment Services: A Game Theoretic Approach

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Författare :Clara Magnusson; Hanna Larsson; [2021]
    Nyckelord :mobile payments; network externalities; compatibility; coordination problem; game theory;

    Sammanfattning : In a time where technological development and globalization are concurrently expanding, markets must learn to adapt. Mobile P2P payment services in Europe have achieved high national adoption rates but have not been able to cooperate to meet the growing demand for cross-border payments, despite efforts made by both the EU and private payment service providers. LÄS MER