Sökning: "Mobile game development"

Visar resultat 11 - 15 av 77 uppsatser innehållade orden Mobile game development.

  1. 11. Automating the monotonous workflow : Mobile application development and deployment

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Ahmadreza Vakilalroayayi; [2021]
    Nyckelord :Design science; Design science research process; Process model; Continuous integration; Continuous delivery; Software architecture; Automating workflow; Image processing; Perform Git commands automatically; Deploy mobile applications automatically; Designvetenskap; Designvetenskaplig forskningsprocess; Processmodell; Kontinuerlig integration; Kontinuerlig leverans; Programvaruarkitektur; Automatisera arbetsflöde; Automatisk bildbehandling; Utför Git -kommandon automatiskt; Distribuera mobilapplikationer automatiskt;

    Sammanfattning : To create, update, or deploy a mobile application, a collection of hand-operated works must be satisfied. In this project, regardless of the mobile application's code and its core functionalities, which can be an e-book, an application, or even a mobile game, we will study how to automate, visualize and simplify the following manual procedures: 1. LÄS MER

  2. 12. Development of digital sales processes with help of the See-Think-Do-Care model

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Frida Ylitalo; [2021]
    Nyckelord :See-Think-Do-Care model; Customer journey; Mobile games; Digital sales process; User experience design; Marketing;

    Sammanfattning : Digital commerce is a natural part of our everyday life. To fast and easily be able to make purchases from our home without stress has become a matter of course for us. But the new way to make purchases places new demands on the sales, not least at the important customer meeting. LÄS MER

  3. 13. Webbserver från ASP.NET 4.8 till Blazor Server

    M1-uppsats, Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Författare :Malin Söderlund; [2021]
    Nyckelord :Server; Webbutveckling; Blazor; ASP; .NET; C#; HTML; Användbarhet; Tillgänglighet; Docker;

    Sammanfattning : This report aims to address the design of a web server with Blazor Server for the company FunRock and their mobile strategy game MMA Manager. The web server is intended to administer settings of the game's different components, where staff can, for example, search for a user or a user's belongings. LÄS MER

  4. 14. Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Andreas Brännström; [2020]
    Nyckelord :;

    Sammanfattning : This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for practicing social scenarios, scenarios that children with autism often find stressful or scary. LÄS MER

  5. 15. Using gamification in a mobile application to treat children with obesity : Increasing the motivation to select healthy food

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Grundberg; [2020]
    Nyckelord :gamification; user engagement; UES; overweight treatment;

    Sammanfattning : In a time where child obesity is reaching an alarming level it is important to provide tools for weight loss that are accessible to many children. Furthermore, it is important for these tools to be easy and fun to use to keep the users engaged in the tool over a long period of time, since losing weight is nothing that can be done in a day. LÄS MER