Sökning: "Mobile game development"
Visar resultat 16 - 20 av 77 uppsatser innehållade orden Mobile game development.
16. Searching for milk hares : Evaluating a web-based tool for location-based storytelling within cultural heritage
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This report details an attempt to create an interactive Location-based storytelling-experience for mobile devices using QR-codes, and an investigation into the feasibility of such an approach. The underlying purpose of the study is to explore web-based methods of developing interactive Location-based story-telling experiences as a cost-efficient alternative to mobile app-development. LÄS MER
17. Interactive Mobile Augmented Reality For Fitness Activities
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : Augmented reality (AR) has revolutionized the way people view the real world, AR has been used across a range of sectors. Recently, researchers examined the possibilities for improving user experience with augmented reality. However, there are few studies on adoption of AR users' interactions with online data resources. LÄS MER
18. How the choice of virtual joystick affects usability in mobile fighting games
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : As the mobile games market keeps growing, game interfaces for mobile games also warrant further development. One area that especially has room for improvement is the touchscreen joystick. This dissertation focuses on the differences in usability for different touchscreen joysticks. LÄS MER
19. A study on 2D advertisementsin mobile versus VR experiences
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Virtual reality tech is new, exciting and full of opportunities.Despite this the gaming section of virtual reality does not grow asfast as it was predicted it would be. Headsets and games areexpensive and perhaps a market model similar to the mobile gamingmarket would do the new tech good. LÄS MER
20. A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices.
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. LÄS MER