Sökning: "Spel Björk"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden Spel Björk.
1. Skyltdockor : konsumtionskritik, alienation och reifiering i Karin Boyes debutroman Astarte.
Kandidat-uppsats, Uppsala universitet/Litteraturvetenskapliga institutionenSammanfattning : Den här studien undersöker konsumtionskritiken i Karin Boyes debutroman Astarte från 1931. Romanen gestaltar det framväxande konsumtionssamhället i Stockholm i början av 1900-talet. Genom olika tidsmarkörer som film från Hollywood och jazz kontextualiseras berättelsen i sin tid. LÄS MER
2. A Deep Neural Network Approach for Intersection Testing of Two 3D Meshes
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Neural Networks have mainly been used in behavior and gameplayrelated areas in games, but they have not yet been used specifically for intersection testing. This thesis explores the possibility to use deep neural networks for intersection testing of two 3D meshes. Objectives. LÄS MER
3. Equilibrium Strategies for Time-Inconsistent Stochastic Optimal Control of Asset Allocation
Master-uppsats, KTH/Optimeringslära och systemteoriSammanfattning : We have examinined the problem of constructing efficient strategies for continuous-time dynamic asset allocation. In order to obtain efficient investment strategies; a stochastic optimal control approach was applied to find optimal transaction control. LÄS MER
4. Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Treasure hunts are one of the earliest forms of pervasive games, and there are documentationsof them since the mid 19th century. In this study, the work by Björk & Pietz on design patternsin pervasive games are used as a base for analysing the impact of design patterns in a horrorthemed treasure hunt, a so called Treasure haunt. LÄS MER
5. Exploring Game Design Pitfalls through patterns : Experiences when making our first game
Kandidat-uppsats, Institutionen för speldesign, teknik och lärandeSammanfattning : The purpose of this report is to analyze what went wrong with the adventure game project called Fairytale, I started together with 4 of my fellow university students at Gotland University, spring 2007. My ambition with this report is to enlighten problems in game design that arose during the game development process in order to prevent others from making the same mistakes. LÄS MER