Sökning: "Vuforia"

Visar resultat 6 - 10 av 18 uppsatser innehållade ordet Vuforia.

  1. 6. Interacting with Public Art by using Mobile Augmented Reality

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Kalid Diriye; [2022]
    Nyckelord :Augmented Reality; Augmented Reality art; Public art; Artwork; User experience; Usability; Mobile Augmented Reality; Unity Engine; Node.js; Vuforia; MongoDB;

    Sammanfattning : Augmented reality is getting much attention due to its continuous development and becoming more pervasive across various industries. Researchers have shown the possibility of improving user experience in augmented reality. Every piece of public art created and installed aims to improve the community's quality of life. LÄS MER

  2. 7. Interactive Mobile Augmented Reality For Fitness Activities

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Irene Koech; [2020]
    Nyckelord :Augmented Reality; GPS Marker-less; Vuforia; NodeJS; Unity 3D; MongoDB; User experience; Mobile Augmented Reality MAR ;

    Sammanfattning : Augmented reality (AR) has revolutionized the way people view the real world, AR has been used across a range of sectors. Recently, researchers examined the possibilities for improving user experience with augmented reality. However, there are few studies on adoption of AR users' interactions with online data resources. LÄS MER

  3. 8. Perceived physical presence in Mixed reality embodiment vs Augmented reality robot interaction

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kasper Karlgren; [2019]
    Nyckelord :Embodiment; Virtual agent; Robot interaction; Social presence;

    Sammanfattning : This thesis presents a novel interaction model using mixed reality simulating a robot human interaction; a clay embodiment is overlaid with animated facial features using mobile augmented reality. One of the challenges when building a social agent, whether it is for education or solely social interaction, is to achieve social presence. LÄS MER

  4. 9. Augmented Reality Smartphone Applications as a Tool to Raise Awareness of Circular Economy

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Caroline Lönn; [2019]
    Nyckelord :Augmented Reality; Circular Economy; Raise awareness; Smartphone application;

    Sammanfattning : Environmental problems are increasingly jeopardizing the earth's life-support systems. By shifting from a take-make-dispose industrial model to a circular one, resources will last longer, and the environmental impact will be significantly lower. LÄS MER

  5. 10. A user study to analyse the experience of augmented reality board games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Daniel Bengtsson; Giedre Jursenaite; [2019]
    Nyckelord :Augmented Reality; Board Games; User Experience; User Study.;

    Sammanfattning : Background. Augmented Reality (AR) is a variant of virtual reality (VR), but where VR replaces reality with a virtual one, AR expands it allowing the user to see the real world and virtual information at the same time. LÄS MER