Sökning: "dynamic game difficulty balancing"

Hittade 2 uppsatser innehållade orden dynamic game difficulty balancing.

  1. 1. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Qian Lin; [2023]
    Nyckelord :dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Sammanfattning : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. LÄS MER

  2. 2. A Hybrid Difficulty Balancing Method on “Casual” Mobile Game

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Dimitris Chatzilias; [2015]
    Nyckelord :Video Games Difficulty Balancing; Games Difficulty Adjustment; Game Development; Casual Mobile Games; HCI;

    Sammanfattning : A new hybrid Video Game Difficulty Balancing method which stands in between the two traditional methods (Static and Dynamic) has been suggested in this project aiming to discreetly estimate the player’s difficulty preference and make the respective in-game adjustment. This method has been based on the hypothesis that the user’s difficulty preferences can be to some extent predicted by some of their in-game actions. LÄS MER