Sökning: "Facial expressions"
Visar resultat 1 - 5 av 175 uppsatser innehållade orden Facial expressions.
1. “Drugs make me myself” : En multimodal kritisk diskursanalys av ungdomsdramer Euphoria ochSkins UK
Kandidat-uppsats, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskapSammanfattning : Global alcohol- and drug consumption is a big health problem, despite the fact that the amount of usage has decreased throughout the years. Our interest for this study arose because earlier research showed that films, series and television can affect viewers' perceptions regarding alcohol- and drug use. LÄS MER
2. Barns semiotiska uttryck i dansen : En kvalitativ studie av hur tre designade dansaktiviteter underlättar barns användning av semiotiska resurser.
Uppsats för yrkesexamina på grundnivå, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälleSammanfattning : This study highlights the complex ways in which children engage with semiotic resources during designed dance activities. The study explores how preschool children aged four to five use semiotic resources during dance activities. The aim is to investigate the children's use of symbolic expressions and the communicative dynamics involved. LÄS MER
3. Den empatiska bilderboken - En kvalitativ studie om framställningen av empati i bilderböcker för barn
Kandidat-uppsats, Lunds universitet/SocialhögskolanSammanfattning : This study aimed to examine how empathy is portrayed in picture books for children aged 3-6. A total of 18 library books were analyzed using a qualitative content analysis, which consisted of a compilation of image and text analysis. LÄS MER
4. The State of Live Facial Puppetry in Online Entertainment
Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER
5. ANIMALS IN ANIMATION: DEEPENED ANALYSIS ON ANTHROPOMORPHIZATION AND THE UNCANNY VALLEY : A continuation and improvement upon previous study of realistic 3D animal anthropomorphization triggering the uncanny valley effect
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This study investigates the relationship between the uncanny valley effect and perceived facial expressions in anthropomorphized virtual animals. This thesis builds upon previous research by the author in the hopes of addressing previously identified limitations and reinforcing the data of the earlier study. LÄS MER