Sökning: "GLSL"

Visar resultat 1 - 5 av 13 uppsatser innehållade ordet GLSL.

  1. 1. Physically-Based Animation of Fire for Android

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FREDRIK ALBERS; KARL ANDERSSON; ANTON FORSBERG; LOVISA GRAHN; DANIEL OLSSON; AXEL SVENSSON; [2020-10-29]
    Nyckelord :Fire simulation; Fire simulation Android; Fluid dynamics Android; Wavelet Turbulence; Simulation GPU; Fire simulation 3D;

    Sammanfattning : Animation of fire and fluids has been around for at least 20 years in the field of computer graphics. These animations have over the years progressed into real-time simulations running on the GPU and further refined, thanks to modifications such as vorticity and wavelet turbulence, adding higher visual detail. LÄS MER

  2. 2. A Comparison of Optimal Scanline Voxelization Algorithms

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Tim Håkansson; [2020]
    Nyckelord :CUDA; GLSL OpenGL; Computer Graphics; Voxelization; Optimal Scanline; Bresenham;

    Sammanfattning : This thesis presents a comparison between different algorithms for optimal scanline voxelization of 3D models.As the optimal scanline relies on line voxelization, three such algorithms were evaluated. These were Real Line Voxelization (RLV), Integer Line Voxelization (ILV) and a 3D Bresenham line drawing algorithm. LÄS MER

  3. 3. An optimal solution for implementing a specific 3D web application

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Mathias Nordin; [2016]
    Nyckelord :;

    Sammanfattning : WebGL equips web browsers with the ability to access graphic cards for extra processing power. WebGL uses GLSL ES to communicate with graphics cards, which uses different instructions compared with common web development languages. In order to simplify the development process there are JavaScript libraries handles the communication with WebGL. LÄS MER

  4. 4. Implementing Object and Feature Detection Without Compromising the Performance

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Jonas Gerling; [2016]
    Nyckelord :;

    Sammanfattning : This thesis will cover how some computationally heavy algorithms used in digital image processing and computer vision are implemented with WebGL and computed on the graphics processing unit by utilizing GLSL-shaders. This thesis is based on an already implemented motion detection plug-in used in web based games. LÄS MER

  5. 5. Enhanced Full-body Motion Detection for Web Based Games using WebGL

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska fakulteten

    Författare :Oskar Havsvik; [2015]
    Nyckelord :Motion Detection; Image Processing; WebGL; GLSL;

    Sammanfattning : By applying the image processing algorithms used in surveillance systems on video data obtained from a web camera, a motion detection application can be created and incorporated into web based games. The use of motion detection opens up a vast field of new possibilities in game design and this thesis will therefore cover how to create a motion detection JavaScript module which can be used in web based games. LÄS MER