Sökning: "Galvanic Skin Response"
Visar resultat 1 - 5 av 12 uppsatser innehållade orden Galvanic Skin Response.
1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
Kandidat-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER
2. Federated Emotion Recognition with Physiological Signals- GSR
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background: Human-computer interaction (HCI) is one of the daily triggering emotional events in today’s world and researchers in this area have been exploring different techniques to enhance emotional ability in computers. Due to privacy concerns and the laboratory's limited capability for gathering data from a large number of users, common machine learning techniques that are extensively used in emotion recognition tasks lack adequate data collection. LÄS MER
3. Mental belastning inom bilkörning : En komparativ studie mellan olika körmiljöer
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för hälsa, lärande och teknikSammanfattning : The purpose of this study is to find out how the mental load varies among drivers in different driving environments, where the perceived stress will be compared with the biological stress while driving a car. Twenty-six experimental runs were performed where the driver drove a car in a real traffic environment. LÄS MER
4. Public service kontra alternativa medier : Hur reagerar människor vid läsning?
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : This study aims to examine how an audience reacts to and perceives news from Swedish public service versus Swedish alternative media. The study was conducted upon three news articles from public service and three articles from alternative media. LÄS MER
5. Det undermedvetna spelet : Beteende och rörelsemönster i spelande
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetikSammanfattning : Syftet vi hade med detta arbete har varit att introducera personer till element och scenarios där vi med hjälp av olika medel analyserat de rörelsebaserade val aktörerna gör. Sedan applicerades analysmaterial för att hitta mönster i hur folk reagerar, då kroppsligt för att mäta hur deras undermedvetna reagerar även om spelaren inte uppfattar det som så. LÄS MER