Sökning: "game patterns"
Visar resultat 1 - 5 av 169 uppsatser innehållade orden game patterns.
1. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts
Kandidat-uppsats, Stockholms universitet/Engelska institutionenSammanfattning : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’. The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. LÄS MER
2. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER
3. Sea of Unity – Ett spel för samarbete
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER
4. The effects of introducing game mechanics in different orders on player comprehension
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. LÄS MER
5. Designmönster i hybridiserade brädspel: En studie om hur dessa påverkar spelar-upplevelsen i Mansions of Madness: Second Edition
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Denna studie undersöker hybrida brädspel, en relativt ny genre av spel som blivit alltmer populär under senare år. En utmaning med att designa engagerande hybridspel är att kombinera analoga och digitala element på ett sätt som förbättrar spelupplevelsen. LÄS MER