Sökning: "gamification design"

Visar resultat 6 - 10 av 230 uppsatser innehållade orden gamification design.

  1. 6. En granskning av Tinders popularitet: Gamification, Användardesign och Teknisk acceptans som utgångs-punkter

    Kandidat-uppsats, Lunds universitet/Institutionen för informatik

    Författare :Stina Palmgren; Ellen Ivarsson; [2023]
    Nyckelord :Tinder; Popularitet; Gamification; Användardesign; Teknisk acceptans; Technology and Engineering;

    Sammanfattning : Uppsatsens syfte är att granska dejtingapplikationen Tinders popularitet utifrån de ämnesre-laterade kategorierna gamification, användardesign och teknisk acceptans. Med hjälp av teo-rierna MDA-Framework, The Eight Golden Rules of Interface Design och Unified Theory of Acceptance and Use of Technology formulerades en enkät med kvantitativa och kvalitativa frågor, vilket resulterade i en mixad metod. LÄS MER

  2. 7. ”I want to be free, and live my dreams” : Designing an interactive application to inform and support young women subject to honor-related pressure at home.

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Pakezea Anwar; [2023]
    Nyckelord :accessibility; honour-related; interaction design; gamification; interactive application.;

    Sammanfattning : .... LÄS MER

  3. 8. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Apostolos Savvas; [2023]
    Nyckelord :Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Sammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER

  4. 9. Spelifiering som verktyg för programmeringsundervisning i gymnasiet

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sebastian Hällman; Noella Rahman; [2023]
    Nyckelord :Spelifiering; CodinGame; Programmering; Motivation;

    Sammanfattning : Gamification involves the use of game design features and methods in non-game situations to increase engagement and motivation, this is used within media technology and interaction design. Gamification has been used in a variety of fields, including marketing, productivity, healthcare, and education. LÄS MER

  5. 10. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Nyckelord :User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Sammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER