Sökning: "gamification design"
Visar resultat 21 - 25 av 230 uppsatser innehållade orden gamification design.
21. Spelifierade plattformar i undervisning : En kvalitativ studie av högstadielärares behov och önskemål
Kandidat-uppsats, Mittuniversitetet/Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-)Sammanfattning : Gamification is about using game elements in non-game contexts.This study examines what teachers want from gamified learningplatforms in order for it to work in their teaching. The aim is tocreate knowledge about teachers' needs for these platforms sothat system developers can design these systems based on theteachers' needs. LÄS MER
22. Designing a Digital Twin to Improve Adherence and Care
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : This study aims to create a design concept for a digital twin to understand how it could be used to increase the health adherence of users through risk communication. This was done while also looking at how such a system could counteract potential health anxiety. LÄS MER
23. The Development of a Gamified System for Fall Prevention : with a usability perspective
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Fall injuries are affecting many individuals' physical and psychological well-being, especially among older adults. Moreover, fall accidents are found to be the most common type of work-related accident in various industries. Thus, there is a need for fall prevention exercises supported by a gamified system to ensure user engagement and motivation. LÄS MER
24. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. LÄS MER
25. Exploring Persuasive Design Elements in Duolingo
Master-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : With the widespread use of portable digital devices, especially smartphones, learning a new language has become a popular trend in the age of globalization. Amongst mobile-assistant language-learning applications, Duolingo is widely used and employs persuasive design techniques to inspire and encourage users to acquire new linguistic skills. LÄS MER