Sökning: "3D shape recognition"
Visar resultat 1 - 5 av 7 uppsatser innehållade orden 3D shape recognition.
1. Meta-Pseudo Labelled Multi-View 3D Shape Recognition
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The field of computer vision has long pursued the challenge of understanding the three-dimensional world. This endeavour is further fuelled by the increasing demand for technologies that rely on accurate perception of the 3D environment such as autonomous driving and augmented reality. LÄS MER
2. 3D Shape Detection for Augmented Reality
Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In previous work, 2D object recognition has shown exceptional results. However, it is not possible to sense the environment spatial information, where the objects are and what they are. LÄS MER
3. Data Augmentation by Using Object Shape Reconstruction
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : Achieving high performance face recognition often requires large manually labeled training datasets. As such datasets can be difficult to obtain, we investigate whether smaller datasets can be augmented synthetically in order to increase performance. We use 3D morphable models to create 3D reconstructions of faces from only a single image. LÄS MER
4. Selfie to Avatar - Creating a 3D Model of a Face from Front and Side View Photos
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : In this thesis we present a system for creating a textured, animated 3D model of a user’s face in real time. The model, which we call an avatar, is reconstructed from two photos of a subject, one from a front view and one from a side view. Each photo is segmented using Active Shape Models. LÄS MER
5. Matching of geometrically and topologically changing meshes
Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för beräkningsvetenskapSammanfattning : The aim for this thesis is to develop a foundation for a compression system for animated mesh sequences, specifically under dynamic change of mesh geometry and topology. Compression of mesh sequences is of special interest in the game industry and this particular thesis is a part of an ongoing series of projects at EA DICE. LÄS MER