Sökning: "Data Streaming"

Visar resultat 1 - 5 av 397 uppsatser innehållade orden Data Streaming.

  1. 1. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  2. 2. Data streaming provenance in advanced metering infrastructures

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Zozk Mohamed; [2023-11-24]
    Nyckelord :Advanced Metering Infrastructure; Ananke; Apache Flink; Göteborg Energi; Provenance; Stream processing; Stream Processing Engine;

    Sammanfattning : Increasing volumes of data in digital systems have made the traditional approach of gathering and storing all the data while analyzing it in bulks at periodic intervals challenging and costly. One such field is the electric grid market, which has started modernizing its aging grids into smart grids where Advanced Metering Infrastructures (AMIs) play a vital role. LÄS MER

  3. 3. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Boli Gao; [2023]
    Nyckelord :;

    Sammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER

  4. 4. Kreatörers acceptans av decentraliserade musikplattformar

    Kandidat-uppsats, Uppsala universitet/Informationssystem

    Författare :Isak Hedlund; Adrian Lundström Brignoli; [2023]
    Nyckelord :TAM; Creator; Web3; Blockchain; Decentralization; Music plattform; PLS-regression; Usefulness; Perceived ease of use; Perceived usefulness;

    Sammanfattning : Streaming blir dagligen en allt mer populär form av musikkonsumtion. Denna typ av medium har gjort det allt mer enkelt för individer att lyssna på musik. Diskussioner om de villkor som kreatörerna som bidrar med värde till dessa medium påpekar dock tuffa arbetsförhållanden. LÄS MER

  5. 5. Code Synthesis for Heterogeneous Platforms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Zhouxiang Fu; [2023]
    Nyckelord :Code Synthesis; Heterogeneous Platform; Zero-Overhead Topology Infrastructure; Kodsyntes; Heterogen plattform; Zero-Overhead Topologi Infrastruktur;

    Sammanfattning : Heterogeneous platforms, systems with both general-purpose processors and task-specific hardware, are largely used in industry to increase efficiency, but the heterogeneity also increases the difficulty of design and verification. We often need to wait for the completion of all the modules to know whether the functionality of the design is correct or not, which can cause costly and tedious design iteration cycles. LÄS MER