Sökning: "Witcher"

Visar resultat 1 - 5 av 27 uppsatser innehållade ordet Witcher.

  1. 1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.

    Magister-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaper

    Författare :Sarah R. Kern; [2024-02-06]
    Nyckelord :Production reception; Hegemony; Discourse; Transmedia; Witcher; Fantasy; Polish Fantasy; Media literacy; Convergence culture; Fan-studies; Participation culture; Technical communication; Digital Role-Playing Games; Civic imagination; Netnography; ;

    Sammanfattning : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. LÄS MER

  2. 2. Fighting Patriarchy in Tolkien’s The Lord of the Rings and Sapkowski’s The Witcher Saga : A Comparative Character Analysis Through a Feminist Lens

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Daniel Hellström; [2024]
    Nyckelord :;

    Sammanfattning : .... LÄS MER

  3. 3. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lynn Lynn Angerer; Mette Christiansen; [2023]
    Nyckelord :Gazes; Reward; Sex; The Witcher 3: Wild Hunt; Video Game; Women;

    Sammanfattning : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. LÄS MER

  4. 4. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Charalampos Toumpoulidis; [2023]
    Nyckelord :Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER

  5. 5. The Potential of The Witcher : In an interdisciplinary work between Religious studies and English

    Uppsats för yrkesexamina på avancerad nivå,

    Författare :Isabel Cardin; [2023]
    Nyckelord :Fantasy; fundamental values; ethical issues; Christianity; Hinduism; Religious studies; English studies; interdisciplinary work; Fantasy; värdegrunden; etiska problem; kristendomen; hinduismen; Religionskunskap; Engelskaundervisning; ämnesövergripande arbete;

    Sammanfattning : This essay examines if The Witcher: The Last Wish can be used as a pedagogical tool for interdisciplinary literary seminars about current issues and events in students’ daily lives and society between the Swedish upper secondary school courses English and Religious studies. Additionally, the study investigates if literary seminars about how The Witcher: The Last Wish can broaden the students’ understanding of religious practices in daily lives and what effect their religion has on their relation to ethical and existential issues. LÄS MER