Sökning: "language game"

Visar resultat 16 - 20 av 275 uppsatser innehållade orden language game.

  1. 16. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Valdimar Björnsson; [2023]
    Nyckelord :Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Sammanfattning : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. LÄS MER

  2. 17. Dynamic Shadows of Symmetric Shapes in a 2D Environment A case study in the field of Computer Graphics

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Jesper Glas; [2023]
    Nyckelord :;

    Sammanfattning : With modern computer graphics it is easy to think that the computer has some inherent understanding of the 3D world around it. How else could a game let you experience a dynamic world so close to reality in real time. LÄS MER

  3. 18. Virtually Immersed in Language: a DTI Study on Rapid Neural Plasticity and Virtual Learning Environments in L2 acquisition

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Inari Tuulia Kuusela; [2023]
    Nyckelord :language learning; diffusion tensor imaging; fractional anisotropy; virtual reality; virtual environment; Social Sciences;

    Sammanfattning : Objective Second language learning continues to be a field of growing interest both in academia and everyday life. As such, a more comprehensive understanding of the best learning methods remains an important area of focus. LÄS MER

  4. 19. Digitalt spelbaserat lärande : och dess inverkan på engelska språkinlärning

    Uppsats för yrkesexamina på avancerad nivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Malak Abbas; Diana Al-Falahi; [2023]
    Nyckelord :Digital game-based learning; vocabulary; school; motivation; English foreign language; second language; young learners;

    Sammanfattning : Schools in general have been digitized to a large extent and the inclusion of digital tools is becoming more and more common. The purpose of this study is to find out what different studies say about the inclusion of digital games-based learning and the impact they have on students' vocabulary learning and motivation in English teaching. LÄS MER

  5. 20. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Nyckelord :E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Sammanfattning : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. LÄS MER