Sökning: "randomness"

Visar resultat 1 - 5 av 113 uppsatser innehållade ordet randomness.

  1. 1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Pettersson; [2024]
    Nyckelord :Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Sammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER

  2. 2. Book retrieval system : Developing a service for efficient library book retrievalusing particle swarm optimization

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :Adam Woods; [2024]
    Nyckelord :Particle swarm optimization; indoor positioning system; machine learning; Wi-Fi; RSSI; RTT; artificial neural network; ADAM optimizer; Keras; TensorFlow;

    Sammanfattning : Traditional methods for locating books and resources in libraries often entail browsing catalogsor manual searching that are time-consuming and inefficient. This thesis investigates thepotential of automated digital services to streamline this process, by utilizing Wi-Fi signal datafor precise indoor localization. LÄS MER

  3. 3. COMPLEXITY & RANDOMNESS Exploring the Limits of Pattern Perception

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Beppe Rådvik; Joel Pettersson; [2023-02-01]
    Nyckelord :pattern perception; complexity; randomness; Aksentijevic-Gibson complexity; Visual short-term memory;

    Sammanfattning : Pattern perception is a core part of human cognition, however, our capacity to process patterns is limited. If a pattern is too complex to process, we no longer perceive it as a pattern but rather as noise, thus we hypothesize that there is a limit to human pattern perception that can be measured in terms of the complexity of the pattern. LÄS MER

  4. 4. Designmönster i hybridiserade brädspel: En studie om hur dessa påverkar spelar-upplevelsen i Mansions of Madness: Second Edition

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Greta Hassler; Vilma Kingsepp; [2023]
    Nyckelord :Hybrid games; board games; game design; design patterns; Hybridspel; brädspel; speldesign; designmönster;

    Sammanfattning : Denna studie undersöker hybrida brädspel, en relativt ny genre av spel som blivit alltmer populär under senare år. En utmaning med att designa engagerande hybridspel är att kombinera analoga och digitala element på ett sätt som förbättrar spelupplevelsen. LÄS MER

  5. 5. Investigation of Roughness Effects on Heat Transfer of Upscaled Additively Manufactured Channels in the Turbulent Region Using Infrared Thermography

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Kaibin Wen; [2023]
    Nyckelord :Investigation of Roughness Effects on Heat Transfer of Upscaled Additively Manufactured Channels in the Turbulent Region Using Infrared Thermography; Additiv tillverkning; värmeöverföring; infraröd termografi; ytjämnhet; finita elementmetoden;

    Sammanfattning : Additive manufacturing (AM) has largely improved design freedom compared with traditional manufacturing processes such as casting and milling. The layer-by-layer workflow makes it possible to produce objects with much more complex shapes and structures. LÄS MER