Sökning: "research-through-design"

Visar resultat 1 - 5 av 239 uppsatser innehållade ordet research-through-design.

  1. 1. Meal planning intervention to maximise usage of ingredients in domestic households

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Maria Omarsdottir; [2023]
    Nyckelord :Food sustainability; Meal planning; Interaction design; Research through Design; Human computer interaction; Domestic waste; Mat hållbarhet; Måltidsplanering; Interaktionsdesign; Forskning genom design; Människa-datorinteraktion; Hushållsavfall;

    Sammanfattning : Att ta itu med hållbarhet i livsmedel och minska livsmedelsindustrins miljöpåverkan har avgörande betydelse. Inom detta sammanhang har måltidsplanering framstått som en betydande faktor som påverkar matbeteendet och bidrar till att minska hushållsavfallet. LÄS MER

  2. 2. Animating Biodiversity : Using Motion Graphic Design to Increase Biodiversity Awareness

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Elsa Sörensen; [2023]
    Nyckelord :Design; Research Through Design; Motion Graphics; Biodiversity; Gardening;

    Sammanfattning : The protection and preservation of biodiversity, a term that encompasses all living organisms on Earth, is becoming an exceedingly important topic as we are losing species at an alarming speed. Inspired by the UN conference, COP15, on biodiversity, this project seeks to engage and educate audiences about the importance of biodiversity conservation in the context of gardening, in close cooperation with two local gardening-related organisations based in Norrköping, Sweden. LÄS MER

  3. 3. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mario Palleschi; Isak Larsson; [2023]
    Nyckelord :Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Sammanfattning : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. LÄS MER

  4. 4. Visual Communication in Driving Social Innovation for Disadvantaged groups in Nami

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Mufaro Nhundu; [2023]
    Nyckelord :Social Innovation; Food Security; Visual Communication; Human Centered Design.;

    Sammanfattning : This master’s thesis aims to explore the potential of visual communication as a powerful tool for promoting change and impact in Namibia with a focus on sustainable agriculture and food security. The study analyzes how graphic design and visual communication may effectively explain best practices for sustainable farming and inspire young adults in rural communities to engage with agriculture through empirical research. LÄS MER

  5. 5. Fiat Lux : En undersökning om användningen av projection mapping i projektionskonst

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för kultur och samhälle

    Författare :Kristina Edlund; [2023]
    Nyckelord :Projection mapping; video mapping; spatial augmented reality; SAR; augmented reality; AR;

    Sammanfattning : Projection mapping är en teknik som används vid projektionsinstallationer. Denna uppsats undersöker teknikens påverkan på upplevelsen av en installation på en tredimensionell arkitektur. LÄS MER