Sökning: "Förstärkande inlärning"
Visar resultat 11 - 15 av 35 uppsatser innehållade orden Förstärkande inlärning.
11. The effects of multistep learning in the hard-exploration problem
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Reinforcement learning is a machine learning field which has received revitalised interest in later years due to many success stories and advancements in deep reinforcement learning. A key part in reinforcement learning is the need for exploration of the environment so the agent can properly learn the best policy. LÄS MER
12. Exploring the effects of state-action space complexity on training time for AlphaZero agents
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : DeepMind’s development of AlphaGo took the world by storm in 2016 when it became the first computer program to defeat a world champion at the game of Go. Through further development, DeepMind showed that the underlying algorithm could be made more general, and applied to a large set of problems. LÄS MER
13. Deep Reinforcement Learning for Temperature Control in Buildings and Adversarial Attacks
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Heating, Ventilation and Air Conditioning (HVAC) systems in buildings are energy consuming and traditional methods used for building control results in energy losses. The methods cannot account for non-linear dependencies in the thermal behaviour. LÄS MER
14. Adaptive network selection for moving agents using deep reinforcement learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : With the rapid development and deployment of “Internet of Things”-devices comes a new era of benefits to increase the efficiency of our everyday lives. Many of these devices rely on having an established network connection in order to operate at peak performance, but this requirement could be hard to guarantee in the face of less supported infrastructure in certain parts of the world. LÄS MER
15. Deep Reinforcement Learning for the Popular Game tag
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Reinforcement learning can be compared to howhumans learn – by interaction, which is the fundamental conceptof this project. This paper aims to compare three differentlearning methods by creating two adversarial reinforcementlearning models and simulate them in the game tag. LÄS MER