Ethical Hacking of a Virtual Reality Headset

Detta är en Master-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Sammanfattning: Weak product cybersecurity is an increasing problem within society, and a growing consumer product is the Virtual Reality (VR) headset. This thesis investigated common vulnerabilities in Internet of Things (IoT) consumer products and performed proof-of-concept exploits on the Meta Quest VR headset. The research method employed in this thesis was black-box penetration testing, a method to find possible vulnerabilities in a system. The method was provided by the Penetration Testing Execution Standard (PTES) and the scope was on network-related attacks on the VR headset. The PTES standard included doing a threat model of the Meta Quest VR headset to find possible vulnerabilities within the scope of this thesis. Furthermore, common vulnerabilities were studied and the findings resulted in the conducted attacks on the VR headset. The attacks were tested on an environment that mimics the situation that the target connects to a public Wireless Fidelity (WiFi) that the adversary created. The result showed that the Meta Quest VR headset had security countermeasures against potential threats. However, among the conducted attacks, a (Domain Name System) DNS spoofing attack was successful where it also was concluded that it could result in a Denial of Service (DoS) attack.

  HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)