Sökning: "Virtual Reality Headset"

Visar resultat 1 - 5 av 46 uppsatser innehållade orden Virtual Reality Headset.

  1. 1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Marko Pajovic; [2024]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER

  2. 2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  3. 3. Moving Air : A Comparative Study of Physical Controllers and Hand Tracking in Virtual Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ólafur Konráð Albertsson; [2023]
    Nyckelord :Virtual reality; hand tracking; training; comparative study;

    Sammanfattning : Onboarding is a procedure used to familiarize new employees with the details of a new industry, and VR and AR training are increasingly being used for role-specific medical field experiences. This study aims to explore the affordances and challenges of a task-specific shaped controller vs. a regular controller in a VR training scenario. LÄS MER

  4. 4. Hollaboration (envisioning the future of hybrid meetings)

    Master-uppsats, Lunds universitet/Industridesign

    Författare :Zahra Ghiasi; Jason Pi; [2023]
    Nyckelord :Technology and Engineering; Arts and Architecture;

    Sammanfattning : This project aims to envision the future of virtual collaboration in the year 2030. Global trends show that ever since the Covid-19 pandemic, hybrid work has become a standard in almost all job sectors, making virtual collaboration crucial for the success of hybrid teams. LÄS MER

  5. 5. Exploring Controller-Free Locomotion Techniques in Dynamic VR Environments : A Comparative Analysis of Eye- and Hand-Based Teleportation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :John Brink; [2023]
    Nyckelord :Virtual Reality; Locomotion; Eye Tracking; Hand Tracking; Teleportation; Virtuell Verklighet; Förflyttning; Ögonspårning; Handspårning; Teleportering;

    Sammanfattning : Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. Teleportation is an established technique for moving in virtual environments larger than physical space, but one area that has not been thoroughly investigated is controller-free teleportation, where users are not limited by intermediary devices for movement control. LÄS MER